PegDive Demo and Early Access
PegDive is an idle incremental pachinko game with roguelite and rythm mecanics where your ball is your weapon.
Descend through increasingly harder biomes, destroy pins, collect resources, unlock powerful skills and trinkets, and defeat bosses as you descend deeper.
This is an Alpha build.
PegDive is still in development. Most art, some sounds, UI elements and gameplay systems may change before the final release.
Your feedback will help shape the game.
Main features
- Incremental pachinko gameplay
- The skills are rythm based, modifying and creating custom song dinamics with the skills
- Roguelite progression and build variety
- Multiple biomes with unique music, sprites and bosses
- Skills that dramatically change your playstyle
- Procedurally generated trinkets with elemental imbuments
- Boss encounters with unique mechanics
- Ascension system for long-term progression
- Pixel-art inspired visuals and retro soundtrack
The Alpha currently includes two playable biomes, each with its own enemies, bosses, visuals and music.
About the Demo & Alpha Early Acess
The Demo is free to play. You can download it and play without paying anything. If you enjoy PegDive and want to support development, you can also choose to contribute.
The Alpha Early Access is available for €2.50 or more. Buying the Alpha Early Access makes you a owner of PegDive and gives you access to the game while it is in development.
The Early Access project will continue to receive updates throughout development, and the full game will eventually be released through the same project. If you own the Early Access , you will receive the full version when it releases at no additional cost.
The full game will include more biomes, abilities, bosses, music, secrets and content.
Your support during the Alpha will directly help fund the development of PegDive, including new and better art, music and sound effects.
AI-generated assets
Some assets used in this Alpha were created with the assistance of generative AI and are intended as temporary assets during development. My goal is to replace all AI-generated art with original artwork before the final release.
Controls
Mouse — Navigate menus
Left Click — Interact
Right Click — Lock trinkets and autolaunch skills
All the feedback is welcome
| Published | 9 hours ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | E-51 |
| Genre | Action |
| Made with | Godot |
| Tags | Casual, Idle, Incremental, Mega Drive, pachinko, Roguelite, Singleplayer |
| Average session | About an hour |
| Languages | English, Spanish; Castilian |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics |
Download
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Comments
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hey everyone, Dev here, every comment is welcome, I would love some feedback about what you enjoyed and what not